Assassin’s Creed Mirage 1.1.0 — “Valley of Memory” Free DLC Brings AlUla, Six+ Hours of Story & Big Gameplay Upgrades
Assassin’s Creed Mirage 1.1.0 — “Valley of Memory” Free DLC Brings AlUla, Six+ Hours of Story & Big Gameplay Upgrades
TL;DR: Ubisoft’s Title Update 1.1.0 for Assassin’s Creed Mirage drops a free story expansion called Valley of Memory (set in AlUla), roughly six hours of new content, and a sizeable list of quality-of-life and gameplay improvements — including manual jump (Free Jump), replayable missions (Animus Sequences), new control presets, and new difficulty options. The patch sizes are large (≈22.6GB on PS5, ≈16.6GB on PS4). For full developer notes, see the official release page.
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| Assassin’s Creed Mirage 1.1.0 — “Valley of Memory” Free DLC Brings AlUla, Six+ Hours of Story & Big Gameplay Upgrades |
What’s new: Valley of Memory (free story DLC)
The headline of the update is the free story expansion Valley of Memory, which sends Basim to the newly playable region of AlUla. The add-on is narrated as a pre-finale story — Basim follows rumours that his long-lost father may still be alive, uncovering a valley full of ruins, oases, and a band of dangerous robbers. Ubisoft says the new content offers more than six hours of gameplay, new assassination targets, side quests, world contracts, and region-specific activities.
Players must have progressed to the “Head of the Snake” mission in the base game to access Valley of Memory, although new players can skip ahead via a main menu option. For official details and the full developer release notes, visit Ubisoft’s posting on the update here.
Platform sizes & launch window
The update is substantial: roughly 22.6 GB on PS5 and around 16.6 GB on PS4, with similar large downloads reported for PC platforms (Epic/Steam). Ubisoft scheduled the release to go live on November 18, 2025 (local time windows apply), so players should expect a sizeable download and should free up storage before launching the game. See coverage and patch summaries from media outlets for regional launch times and tips on ensuring the update applies correctly.
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| Assassin’s Creed Mirage 1.1.0 — “Valley of Memory” Free DLC Brings AlUla, Six+ Hours of Story & Big Gameplay Upgrades |
Major gameplay improvements — what changes for all players
Beyond the story expansion, 1.1.0 introduces a broad set of gameplay changes — many requested by the community:
- Free Jump (manual jump): Players can toggle manual jumping in gameplay settings for more direct parkour control.
- Parkour & mobility upgrades: Height-gaining ejects (back and side ejects), smoother traversal, and refined climb/fall behavior improve the core movement loop.
- Control presets: A new “modern” preset optimizes controller layout for players who prefer a contemporary control feel, especially when Free Jump is enabled.
- Animus Sequences: Missions and contracts are now replayable through the Investigation Board, with new challenges and rewards — a big win for completionists and streamers.
- Difficulty & customization: New difficulties such as Hardened Assassin and Ultimate Assassin, plus a custom difficulty slider to craft bespoke challenge profiles.
- Tool & mod improvements: New Engineer skill tiers and level-3 mods let players further customize gear and tools.
Fresh activities: Stolen Goods & Oud Melodies
Valley of Memory also adds imaginative world activities that tie into Mirage’s themes: Stolen Goods tasks players with recovering secret maps from robbers, while Oud Melodies is a charming parkour-linked collectible system that lets Basim collect music sheets and perform the oud in-game. These additions offer variety and make the new region feel alive beyond linear missions.
| Assassin’s Creed Mirage 1.1.0 — “Valley of Memory” Free DLC Brings AlUla, Six+ Hours of Story & Big Gameplay Upgrades |
Why this matters: replayability, parkour, and community requests
This update is notable because it directly answers several long-standing community requests: mission replayability, expanded traversal controls, and harder difficulty tiers for veterans. Animus Sequences in particular materially extends Mirage’s longevity by letting players revisit favorite missions for speedruns, challenges, and completionist goals. Parkour tweaks and Free Jump address core movement frustration and bring Mirage closer to the responsive traversal fans expect.
Criticisms & context
While most coverage has been positive about the amount of free content, there are broader discussions around the historical reconstruction of AlUla and the real-world partnerships behind its representation. Some outlets have highlighted the challenge Ubisoft faced in recreating a region with limited historical records and noted the collaboration with local cultural authorities. If you want in-depth reporting and discussion about the region’s portrayal, see additional analysis on this topic from gaming press outlets.
Where to get more information
- Official patch notes and developer commentary: Ubisoft Release Notes.
- Quick press & patch roundups: PushSquare and TechRadar provide accessible summaries and impressions.
Related coverage on TechVersNet
For readers working on SEO-driven gaming content or looking to link Mirage coverage internally, see our blog hub: TechVersNet — home. For guides, reviews, and update roundups, consider adding internal links such as TechVersNet — Assassin’s Creed tag to your post to boost topical authority and keep readers on-site.
Quick takeaway
Assassin’s Creed Mirage 1.1.0 is more than a content drop — it’s a meaningful update that strengthens core systems (movement, mission replayability), delivers a substantial free story expansion in Valley of Memory, and expands difficulty and customization options for players. Expect a large download and a fresh half-day+ of new content to explore. If you’re a Mirage player, this patch is worth installing ASAP.

